AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Sweden Q1 2022
Explore the performance of the top 5 anime games on Android in Sweden during Q1 2022, featuring trends in downloads, revenue, and active users.
In the first quarter of 2022, the anime gaming landscape on Android in Sweden saw varied performance across the top 5 titles. Below, we delve into the weekly trends in downloads, revenue, and active users for each game, based on data from Sensor Tower.
NARUTO X BORUTO NINJA VOLTAGE experienced a steady fluctuation in weekly revenue, with the highest earnings of approximately $586 in mid-January and a notable increase to $411 by the end of March. Weekly downloads showed an upward trend, peaking at 330 in early March, while weekly active users increased from 840 at the start of the quarter to 990 in early March, settling at around 931 by the end of the quarter.
Yu-Gi-Oh! Master Duel saw an initial surge in weekly downloads, reaching 557 in early February, and maintained this level for another week before gradually declining to 136 by the end of March. Weekly revenue peaked at $522 in late February, with a steady decline to $207 by the end of March. Active users followed a similar trend, peaking at 772 in mid-February and slightly decreasing to 513 by the end of the quarter.
DRAGON BALL LEGENDS had a strong start in revenue with approximately $7.2K in late December, followed by a significant drop to $690 in mid-January. The revenue saw another peak of $2.4K in mid-March before declining again. Weekly downloads remained relatively stable, with minor fluctuations around the 150-200 mark. Active users showed a slight decrease from 2.7K at the start of the quarter to 2.4K by the end of February, with a minor recovery to around 2.5K in March.
MY HERO ULTRA IMPACT, released in early February, showed a peak in downloads at 463 by the end of February before declining to 56 by the end of March. Weekly revenue saw a high of $791 in late February and fluctuated around $300-$500 in March. Active users peaked at 755 in early March and decreased to 331 by the end of the month.
ONE PIECE Bounty Rush maintained consistent weekly downloads, peaking at 192 in early February. The revenue trends were relatively low, with peaks of $201 in late January and $160 in early February. Active users increased from 834 at the start of the quarter to 1.1K in early March, remaining steady around that level for the rest of the quarter.
For more detailed insights and data, visit Sensor Tower.